Hobbing is a very standard way of properly generating a gear. Gear cutters are the "desperation" method to "cut" a "working" gear. So is free hobbing, to an extent. It generates a good gear of whatever pitch etc you end up with. If you can accurately predict that, then you get "standard" gears.
Hopefully, you at least get a gear that fits the last one you made. And there is really the only issue. Can you control well enough to get a bunch that fit each other?
Hopefully, you at least get a gear that fits the last one you made. And there is really the only issue. Can you control well enough to get a bunch that fit each other?
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